Emphasizing the ability to land an aircraft in short and narrow places with the simulation of trees or other obstacles on the approach, thereby fully demonstrating a pilot's ability to handle an aircraft both accurately and safely. Accuracy landings normally consist of two different landing types:
Obstacle landing (or normal landing): The team will make a landing after passing a marked obstacle 2 meters high, placed 50 meters before the touchdown line, or else make a normal landing without obstacle. Use of power, spoilers, flaps or sideslip is at the discretion of the pilot.
Forced landing: Abeam the zero line, the engine is throttled back to idle power. Power shall not be used thereafter. Flaps, spoilers and sideslip may be used at the discretion of the pilot. All landings are to be made as close as possible to the zero line, within a strip 12 meters wide and 72 meters long. The strip will be marked and aircraft must keep within the strip.
There are winning crews in the categories:
Air Navigation Race (Air Navigation Race and Landing) Air Navigation Race: The crews are penalised for flying outside their corridors and for timing errors. Crews are eliminated on a heat by heat basis. Landing: Penalties are also awarded for the landings. The crew with the lowest number of penalties is the winner. TOP Air Navigation Race: The final results will consist of the lowest number of penalties in one ANR qualification round and Landing being added together.
The Air Navigation Race (ANR) was invented by the FAI General Aviation Commission (GAC). It is designed for Pilot and Navigator Crews flying single piston engine aircraft.
“ANR is fun for pilots, navigators and spectators”
Frank ECKARD (RSA)
Cally ECKARD (RSA)
Astrid CIESIELSKI (GER)
Marcus CIESIELSKI (GER)
Pavel KAGULIN (RUS)
Sergey BYKOV (RUS)